hobo.hopkins
Mar 30, 10:47 AM
The most dogmatic persons I have ever conversed with are evolutionists and atheists. Their decrying of religion is hilarious in view of the beliefs they present themselves. Faith. Credulity. Different words, often confused, often misapplied.
I think by definition religious individuals have to be considerably more dogmatic than atheists or evolutionists.
I think by definition religious individuals have to be considerably more dogmatic than atheists or evolutionists.
ChickenSwartz
Aug 2, 12:39 PM
You got it wrong. If you can't have cameras.. you CAN'T HAVE CAMERAS even if they're NOT being used. I work at a place where you can't have cellphones with cameras on the premises (i.e., the parking lot) let alone inside. Many companies with such policies will not buy displays because of such.
I think this is an oversight (we can call it oSight) by Apple. If you want to gain market share, especially for people who want high powered equipment. I worked in a small research for a while, like the above poster, there were NO cameras allowed including camera phones. This was a blanket policy for the whole facillity even if you had no security clearence. In this case it was required becasue they did a lot DoD research.
So, right off these new computers (iMac, MB, MBP) are not options for a facility like this to use. Additionally, anyone who works there and ever wants to bring his/her personal laptop to work is sunk too.
If was still working there I probably would have to opt for a differnt laptop.
Compared to other computer brands Macs give their customers fewer add-on options. I don't know why. I guess it makes it easier for them. But, in this case I think not making the built in iSight an option (even if it is free, like the glossy screen in the MBP) is a mistake.
I think this is an oversight (we can call it oSight) by Apple. If you want to gain market share, especially for people who want high powered equipment. I worked in a small research for a while, like the above poster, there were NO cameras allowed including camera phones. This was a blanket policy for the whole facillity even if you had no security clearence. In this case it was required becasue they did a lot DoD research.
So, right off these new computers (iMac, MB, MBP) are not options for a facility like this to use. Additionally, anyone who works there and ever wants to bring his/her personal laptop to work is sunk too.
If was still working there I probably would have to opt for a differnt laptop.
Compared to other computer brands Macs give their customers fewer add-on options. I don't know why. I guess it makes it easier for them. But, in this case I think not making the built in iSight an option (even if it is free, like the glossy screen in the MBP) is a mistake.
jb510
Mar 27, 12:43 AM
Pushing the iPhone 5, along with iOS 5, to the fall really wouldn't surprise me at all. In fact it would seem a little weird if Apple were to finally release a white iPhone 4 and then release an iPhone 5 a month or two later... even if they have constantly kept "last years" model around at a discount previously. Maybe the white iPhone will be and iPhone 5...
I am not making a guess either way, just saying I think it's 50/50 at this point and that I put no faith in any of the rumors yet...
Similarly I do think an iPad 3 (or iPad 2 HD) could come out before Christmas, in fact releasing iPad in the fall makes much more sense to me than in the spring as they have been since they make better gifts than phones. I think Apple could release an iPad 2 HD right now in fact, but would have to sell it at a loss, so they are waiting until the competition gets closer to and then they'll roll it out to trounce them again.
Those trying to read between the lines with the notion that Steve deliberately coded a message into his presentation to indicate there would not be another iPad this year are delusional and unfamiliar with Apple. It's actually MORE likely that the presentation was structured to mislead people into believing there wasn't another iPad coming than the opposite.
I am not making a guess either way, just saying I think it's 50/50 at this point and that I put no faith in any of the rumors yet...
Similarly I do think an iPad 3 (or iPad 2 HD) could come out before Christmas, in fact releasing iPad in the fall makes much more sense to me than in the spring as they have been since they make better gifts than phones. I think Apple could release an iPad 2 HD right now in fact, but would have to sell it at a loss, so they are waiting until the competition gets closer to and then they'll roll it out to trounce them again.
Those trying to read between the lines with the notion that Steve deliberately coded a message into his presentation to indicate there would not be another iPad this year are delusional and unfamiliar with Apple. It's actually MORE likely that the presentation was structured to mislead people into believing there wasn't another iPad coming than the opposite.
geta
May 6, 08:06 AM
Apple only went with intel because IBM was never going to be able to make a G5 laptop chip. Why are people so closed minded when it comes to change?
its not about 'closed minded' , some ppl's working with the mac's for living, and not only playing games, watching movies D\L mp3.... !
im still working with PowerMac G5 - yap you heard right, G5 !
i've got no problem to finish my projects with it, but i do have a problem with all the new programs i need for my work.... they not support the old CPU :mad:
so now i need to upgrade to new MacPro that will cost me �3000 + the extra cards (the one's im using it PCI... so i need to upgrade them to PCI-e) coz of that.
so if they will move to the new CPU's, it will append all over agin..... couple years after the move, all the programs wont support intel based macs....
its not about 'closed minded' , some ppl's working with the mac's for living, and not only playing games, watching movies D\L mp3.... !
im still working with PowerMac G5 - yap you heard right, G5 !
i've got no problem to finish my projects with it, but i do have a problem with all the new programs i need for my work.... they not support the old CPU :mad:
so now i need to upgrade to new MacPro that will cost me �3000 + the extra cards (the one's im using it PCI... so i need to upgrade them to PCI-e) coz of that.
so if they will move to the new CPU's, it will append all over agin..... couple years after the move, all the programs wont support intel based macs....
vincebio
Nov 22, 12:29 PM
Mr Palm, Apple fan boys:
The perfect smart phone has already been created and is out in the wild: SONY ERICSSON P990.
Wifi, location free, 2 mp camera with flash, keyboard, MP3 player, videos, etc.
yeah. except they forgot to put RAM in it...and the firmware is crap so far..and the battery last about...erm, 24 hours..and they wont support mac..ever!
great phone though!:)
The perfect smart phone has already been created and is out in the wild: SONY ERICSSON P990.
Wifi, location free, 2 mp camera with flash, keyboard, MP3 player, videos, etc.
yeah. except they forgot to put RAM in it...and the firmware is crap so far..and the battery last about...erm, 24 hours..and they wont support mac..ever!
great phone though!:)
G5Unit
Aug 7, 01:49 PM
Finally my dad can replace his 4 year old Dell.
DakotaGuy
Aug 4, 10:20 AM
Hmmm...is Apple going to be changing to new chips every six months now? Nice to see technology moving along at a rapid pace, but for those people who always need the latest and greatest...This is gonna get REAL expensive!:p
How many people plan to dump their Core Duo Macs for Core 2 Duo Macs? I like my iMac and it really is fast, heck my iMac G5 was plenty fast, but I hate being behind everyone when new things come out and it gets too expensive to keep up with Apple...well not in the PowerPC days...but now it does!
How many people plan to dump their Core Duo Macs for Core 2 Duo Macs? I like my iMac and it really is fast, heck my iMac G5 was plenty fast, but I hate being behind everyone when new things come out and it gets too expensive to keep up with Apple...well not in the PowerPC days...but now it does!
RawBert
Apr 7, 11:21 AM
They only need like ~100,000.
lkrupp
Apr 26, 02:26 PM
I really hope that Apple sees trends like this and realizes it's time to change their game plan. No more once a year phones. Time to kick the innovation level up a few notches. Time for over the air OS updates, over the air app installs, wireless syncing and everything else Android has offered for some time now.
Baloney on so many levels. Apple doesn't need to be like Android to succeed unless you define success as market share. Market share means nothing if you have the margins like Apple does. Fake Steve Jobs (Dan Lyons) said it best last year. To paraphrase, "In three years Android will be huge but we will still have the better business." And if you want to equate market share to developer interest, well, there are articles all over today announcing that developer interest in Android is waning because of fragmentation and tablets while interest in iOS is rising.
So what's better? More people using your product than the other guy's or having sustainable growth and good profits year in and year out?
Baloney on so many levels. Apple doesn't need to be like Android to succeed unless you define success as market share. Market share means nothing if you have the margins like Apple does. Fake Steve Jobs (Dan Lyons) said it best last year. To paraphrase, "In three years Android will be huge but we will still have the better business." And if you want to equate market share to developer interest, well, there are articles all over today announcing that developer interest in Android is waning because of fragmentation and tablets while interest in iOS is rising.
So what's better? More people using your product than the other guy's or having sustainable growth and good profits year in and year out?
Sedrick
Mar 27, 07:00 AM
cloud-based hosting for music, videos, and photos
Great, now I can pay data charges to access all my stuff. **** that.
Great, now I can pay data charges to access all my stuff. **** that.
MacRumors
Apr 23, 04:16 PM
http://www.macrumors.com/images/macrumorsthreadlogo.gif (http://www.macrumors.com/2011/04/23/apple-including-ultra-high-resolution-artwork-in-lion-for-possible-retina-displays/)
http://images.macrumors.com/article/2011/04/23/171415-background.jpg
A finding earlier this month (http://osxdaily.com/2011/04/02/new-mt-fuji-wallpaper-in-mac-os-x-lion-developer-preview-2/) by OSXDaily has generated some speculation about Apple's plans for "Retina" display Macs. The Mac OS X Lion Developer Preview 2 released in late March (http://www.macrumors.com/2011/03/30/apple-releases-mac-os-x-lion-developer-preview-2/) included an ultra-high resolution version of the background desktop image at a resolution of 3200x2000. A few observers noted (http://punchingin.com/chasing-the-6-4-megapixel-unicorn/) that this is higher than any Apple display has ever supported, generating speculation (http://theelaborated.net/blog/2011/4/13/consider-the-retina-display.html) that Apple is preparing for "Retina" display Macs in the near future.
We had previously reported (http://www.macrumors.com/2011/02/24/mac-os-x-lion-building-in-support-for-super-high-resolution-retina-monitors/) that Mac OS X Lion has made some under-the-hood changes opening the door to such super-high resolution displays. Taking cues from iOS, Apple has reportedly built in support for what it calls "HiDPI display modes". These HiDPI modes allow developers to supply 2x-enlarged images to support double-high resolution displays. Like the iPhone 4's Retina Display, this means that user interface elements will remain the same size, but everything will be twice the resolution and therefore twice as detailed. Now, MacMagazine.com.br has found (http://macmagazine.com.br/2011/04/23/macs-com-telas-retina-nao-sao-duvida-quando-eles-chegarao-sim-ainda-e-uma-incognita/) that Apple is already starting to include other super high resolution artwork in Lion. They found several icons stored as 1024x1024 sizes, up from a previous maximum of 512x512.
http://images.macrumors.com/article/2011/04/23/171301-lion.png
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http://images.macrumors.com/article/2011/04/23/171415-background.jpg
A finding earlier this month (http://osxdaily.com/2011/04/02/new-mt-fuji-wallpaper-in-mac-os-x-lion-developer-preview-2/) by OSXDaily has generated some speculation about Apple's plans for "Retina" display Macs. The Mac OS X Lion Developer Preview 2 released in late March (http://www.macrumors.com/2011/03/30/apple-releases-mac-os-x-lion-developer-preview-2/) included an ultra-high resolution version of the background desktop image at a resolution of 3200x2000. A few observers noted (http://punchingin.com/chasing-the-6-4-megapixel-unicorn/) that this is higher than any Apple display has ever supported, generating speculation (http://theelaborated.net/blog/2011/4/13/consider-the-retina-display.html) that Apple is preparing for "Retina" display Macs in the near future.
We had previously reported (http://www.macrumors.com/2011/02/24/mac-os-x-lion-building-in-support-for-super-high-resolution-retina-monitors/) that Mac OS X Lion has made some under-the-hood changes opening the door to such super-high resolution displays. Taking cues from iOS, Apple has reportedly built in support for what it calls "HiDPI display modes". These HiDPI modes allow developers to supply 2x-enlarged images to support double-high resolution displays. Like the iPhone 4's Retina Display, this means that user interface elements will remain the same size, but everything will be twice the resolution and therefore twice as detailed. Now, MacMagazine.com.br has found (http://macmagazine.com.br/2011/04/23/macs-com-telas-retina-nao-sao-duvida-quando-eles-chegarao-sim-ainda-e-uma-incognita/) that Apple is already starting to include other super high resolution artwork in Lion. They found several icons stored as 1024x1024 sizes, up from a previous maximum of 512x512.
http://images.macrumors.com/article/2011/04/23/171301-lion.png
Don't panic
May 3, 04:34 PM
i took the liberty to re-write the rules AS I UNDERSTANND THEM, which incorporate all the Q&A
there are a couple of passages that are still unclear to me, which are higlighted in red:
RULES:
The game begins with 1 villain and 7 heroes. The villain and each of the heroes have their own story and motivations that are PMed to them and not unveiled publicly.
The roles will be known to all from the beginning - there will be no secret roles. The only secrets in this game are: the full map (only the Game Masters and the Villain has access) and the secret motivations/powers of the Couple, the Wizard and the Adventurers.
The map will be slowly revealed to the Heroes as they move through the mansion.
The Villain:
The villain made a deal with Satan in which he takes over the mansion and it's many treasures, as well as take control of The Artifact. The Villain is the only player to have knowledge of the full map at the onset. With The Artifact, the villain is able to place monsters and traps anywhere in the mansion. The Artifact also enables the villain to self-heal (1 HP per turn). The Artifact can only be accessed in the Lair. If the villain moves away from the Lair, he will not be able to either set monsters/traps or self-heal.
The villain starts at level 16 and cannot level up whatsoever. His stats were determined by how many heroes there are (2 HP and AP for each playing hero).
His Goal: kill’em all.
The Heroes:
They all start at level 1. Their stats begin at 1 HP and 1 AP. Each time they level up, 1 HP and 1 AP will be added to their stats.
Certain heroes have special powers known only to them, and revealed to the other heroes at their own discretion.
The Couple: Two heroes are the parents of a child who is suffering from a loathsome disease. To save their daughter, they must obtain The Artifact and call forth it's powers.
The Wizard: He was sent in by the King to stop the Villain. He has awesome magical powers.
Adventurers: Here for glory and treasure.
Heroes’ Goal: tthe endgame is slightly different for the different characters, but it requires killing the villain and retrieving The Artifact.
Note: Some scenarios see all surviving heroes as winners, some only some of them.
Game Mechanics:
Each rounds consist of a double turn for the heros followed by a double turn for the villain. Each turn corresponds to one action.
There is no time limite on any turn: the Heroes’ turn ends when the team leader communicates his decision to the GMs. The villain turns is all by PM.
At the beginning, the Band of Heroes choses its Leader (by voting). The Leader can be changed at any time by a simple majority, and it applies from the following turn
Heroes actions (decided by the leader in the thread, which should, but not necessarily has to, reflect the group opinion expressed through voting/discussion exclusively in the thread):
1) Move: the group opens a passage and moves into the next room.
2) Explore: the group explores the room they are in. they can find and disable traps, find and collect treasure.
3) Split and move: part of the group splits into a separate sub-group, who will have a separate turn(s) from next turn on. The new group chooses a new leader, the old group retains the old leader. The first, immediate, action of the new group HAS to be to move into a separate room (or stay in a room if the other group moves. If two groups get back into the same room, the next turn they can choose to merge again. When groups merge, they choose a new common leader. The splitting per se doesn’t count as a move, but the splinter group has to immediately move/explore, so it counts as that group's action.
4) Special actions: determined by the characters’ special powers. No one except a character knows the nature, extension or frequency of use of any of the special powers, including the villain. They are additional moves to the regular ones.
Villain actions: communicated to the GMs by PMs, but he can post in the thread if so he wishes
When he is in his lair, in the presence of the Artifact, the Villain can:
1) summon and place one or more new monster to any empty room, provided he has the required aura points. Big monster cost more aura points. Once a monster is assigned to a room, it can never be moved elsewhere
2) build one or more new trap and place it in any empty room, including already explored ones, provided he has enough aura points. Big traps cost more points.
1 and 2 can be combined in one turn, provided enough points are available
3) heal himself 1 HP
from any position he can
4) move to another room
5) wait and earn 1 aura point. The villain can instead decide (active communication to the GM) to wait and collect points, which can then be used to summon monsters or build traps (to do this he has to go back to the Lair).
he can wait for as many consecutive turns he wants, in which no other actions are performed by the villain
the Villain starts with an undisclosed amount of traps and monsters which are all placed at the beginning of the game
Monsters: Monsters lurk in their assigned room and don’t move. They will automatically attack the group entering the room in a fight to the death of one of the parties. Monsters do not attack the villain.
Traps: any armed trap is triggered any time heroes attempts to leave the room where the trap is concealed in without exploring it.
The amount of damage depends on the trap and is randomly distributed (or otherwise stated). The Villain is immune to all traps.
Treasures: they are placed by the GM at the beginning of the game, both GM and the Villain know their locations.
Level treasure: everyone in the group discovering it, levels up
Healing treasure: : 5 HP are assigned to each of the discoverers, up to their level.
Fights: A fight starts whenever heroes enter a room with monsters or the villain, and it is always a team battle.
The Attack Points (AP) of each side are combined. The total AP represents the total damage inflicted to the other side. This is randomly distributed to each component of the other side (if more than one), and subtracted from their individual HP.
When HP=0, then the monster or character is dead.
In case of equal stats, the winner will be determined by random.org, and the loser's stats will be knocked down one point, and the consequences applied accordingly.
example: say our team has split up, and we have three Heroes (the Couple and an Adventurer), stumble upon a Monster. Let's assume that our Heroes is level 2. That would mean they both have 2 HP and 2 AP. The unfortunate Monster has 3 HP and 3 AP. Oh no! But wait, we combine the three heroes' stats, so the Team's stats are 6 HP and 6 AP. Poor Monster, indeed. It's dead, but its 3 AP means it'll hit the Team with 3 HP - each point will be assigned randomly to the members.
Stats: all heroes start at 1HP, 1AP and gain 1 point each per level.
When attacking, a group is considered like one entity and their AP combine.
When receiving damage, the damage points are randomly distributed (random.org)
When receiving healing from treasure, the heal points are randomly distributed in a group.
The maximum HP of a character cannot exceed its level
Levelling: Discover treasure: gain a level. Kill a monster: gain a level. That's it.
There is no maximum level, and levels are gained by all the participant in the group who did the killing/discovery
there are a couple of passages that are still unclear to me, which are higlighted in red:
RULES:
The game begins with 1 villain and 7 heroes. The villain and each of the heroes have their own story and motivations that are PMed to them and not unveiled publicly.
The roles will be known to all from the beginning - there will be no secret roles. The only secrets in this game are: the full map (only the Game Masters and the Villain has access) and the secret motivations/powers of the Couple, the Wizard and the Adventurers.
The map will be slowly revealed to the Heroes as they move through the mansion.
The Villain:
The villain made a deal with Satan in which he takes over the mansion and it's many treasures, as well as take control of The Artifact. The Villain is the only player to have knowledge of the full map at the onset. With The Artifact, the villain is able to place monsters and traps anywhere in the mansion. The Artifact also enables the villain to self-heal (1 HP per turn). The Artifact can only be accessed in the Lair. If the villain moves away from the Lair, he will not be able to either set monsters/traps or self-heal.
The villain starts at level 16 and cannot level up whatsoever. His stats were determined by how many heroes there are (2 HP and AP for each playing hero).
His Goal: kill’em all.
The Heroes:
They all start at level 1. Their stats begin at 1 HP and 1 AP. Each time they level up, 1 HP and 1 AP will be added to their stats.
Certain heroes have special powers known only to them, and revealed to the other heroes at their own discretion.
The Couple: Two heroes are the parents of a child who is suffering from a loathsome disease. To save their daughter, they must obtain The Artifact and call forth it's powers.
The Wizard: He was sent in by the King to stop the Villain. He has awesome magical powers.
Adventurers: Here for glory and treasure.
Heroes’ Goal: tthe endgame is slightly different for the different characters, but it requires killing the villain and retrieving The Artifact.
Note: Some scenarios see all surviving heroes as winners, some only some of them.
Game Mechanics:
Each rounds consist of a double turn for the heros followed by a double turn for the villain. Each turn corresponds to one action.
There is no time limite on any turn: the Heroes’ turn ends when the team leader communicates his decision to the GMs. The villain turns is all by PM.
At the beginning, the Band of Heroes choses its Leader (by voting). The Leader can be changed at any time by a simple majority, and it applies from the following turn
Heroes actions (decided by the leader in the thread, which should, but not necessarily has to, reflect the group opinion expressed through voting/discussion exclusively in the thread):
1) Move: the group opens a passage and moves into the next room.
2) Explore: the group explores the room they are in. they can find and disable traps, find and collect treasure.
3) Split and move: part of the group splits into a separate sub-group, who will have a separate turn(s) from next turn on. The new group chooses a new leader, the old group retains the old leader. The first, immediate, action of the new group HAS to be to move into a separate room (or stay in a room if the other group moves. If two groups get back into the same room, the next turn they can choose to merge again. When groups merge, they choose a new common leader. The splitting per se doesn’t count as a move, but the splinter group has to immediately move/explore, so it counts as that group's action.
4) Special actions: determined by the characters’ special powers. No one except a character knows the nature, extension or frequency of use of any of the special powers, including the villain. They are additional moves to the regular ones.
Villain actions: communicated to the GMs by PMs, but he can post in the thread if so he wishes
When he is in his lair, in the presence of the Artifact, the Villain can:
1) summon and place one or more new monster to any empty room, provided he has the required aura points. Big monster cost more aura points. Once a monster is assigned to a room, it can never be moved elsewhere
2) build one or more new trap and place it in any empty room, including already explored ones, provided he has enough aura points. Big traps cost more points.
1 and 2 can be combined in one turn, provided enough points are available
3) heal himself 1 HP
from any position he can
4) move to another room
5) wait and earn 1 aura point. The villain can instead decide (active communication to the GM) to wait and collect points, which can then be used to summon monsters or build traps (to do this he has to go back to the Lair).
he can wait for as many consecutive turns he wants, in which no other actions are performed by the villain
the Villain starts with an undisclosed amount of traps and monsters which are all placed at the beginning of the game
Monsters: Monsters lurk in their assigned room and don’t move. They will automatically attack the group entering the room in a fight to the death of one of the parties. Monsters do not attack the villain.
Traps: any armed trap is triggered any time heroes attempts to leave the room where the trap is concealed in without exploring it.
The amount of damage depends on the trap and is randomly distributed (or otherwise stated). The Villain is immune to all traps.
Treasures: they are placed by the GM at the beginning of the game, both GM and the Villain know their locations.
Level treasure: everyone in the group discovering it, levels up
Healing treasure: : 5 HP are assigned to each of the discoverers, up to their level.
Fights: A fight starts whenever heroes enter a room with monsters or the villain, and it is always a team battle.
The Attack Points (AP) of each side are combined. The total AP represents the total damage inflicted to the other side. This is randomly distributed to each component of the other side (if more than one), and subtracted from their individual HP.
When HP=0, then the monster or character is dead.
In case of equal stats, the winner will be determined by random.org, and the loser's stats will be knocked down one point, and the consequences applied accordingly.
example: say our team has split up, and we have three Heroes (the Couple and an Adventurer), stumble upon a Monster. Let's assume that our Heroes is level 2. That would mean they both have 2 HP and 2 AP. The unfortunate Monster has 3 HP and 3 AP. Oh no! But wait, we combine the three heroes' stats, so the Team's stats are 6 HP and 6 AP. Poor Monster, indeed. It's dead, but its 3 AP means it'll hit the Team with 3 HP - each point will be assigned randomly to the members.
Stats: all heroes start at 1HP, 1AP and gain 1 point each per level.
When attacking, a group is considered like one entity and their AP combine.
When receiving damage, the damage points are randomly distributed (random.org)
When receiving healing from treasure, the heal points are randomly distributed in a group.
The maximum HP of a character cannot exceed its level
Levelling: Discover treasure: gain a level. Kill a monster: gain a level. That's it.
There is no maximum level, and levels are gained by all the participant in the group who did the killing/discovery
Erasmus
Jul 23, 04:50 AM
(Stuff...)
You may be right, who knows? There seems to be good arguments on both sides to whether Macbooks get Merom in August.
One of the reasons I want an iMac with Conroe (or any intel processor I suppose) is for Boot Camp, and SolidWorks for uni (plus random games, ie. Quake 4, Doom 3 etc ;)). Other than the fact that my cube would die trying to pull along this extremely demanding application, I am 99% certain that it will not run on System anyway. This is another reason I am wanting a Conroe and the X1800, other than for games, it would be perfect for running Solidworks.
Therefore I don't care what's in the Macbook, as I only need it for non processor intensive purposes, with anything else optional. My motive is purely cost-cutting.
Also, I've looked, and I do not believe Australia has a Refurb section of its Store, and I refuse to buy something from eBay.
You may be right, who knows? There seems to be good arguments on both sides to whether Macbooks get Merom in August.
One of the reasons I want an iMac with Conroe (or any intel processor I suppose) is for Boot Camp, and SolidWorks for uni (plus random games, ie. Quake 4, Doom 3 etc ;)). Other than the fact that my cube would die trying to pull along this extremely demanding application, I am 99% certain that it will not run on System anyway. This is another reason I am wanting a Conroe and the X1800, other than for games, it would be perfect for running Solidworks.
Therefore I don't care what's in the Macbook, as I only need it for non processor intensive purposes, with anything else optional. My motive is purely cost-cutting.
Also, I've looked, and I do not believe Australia has a Refurb section of its Store, and I refuse to buy something from eBay.
kenstee
Jul 21, 03:19 PM
I'll get a MBP once Apple or someone else figures out how to make them work on an air flight. There is no Empower solution and the draw of 85w exceeds the juice (75w) that the seatside powerports provide. It's amazing this is even an issue in a "pro" line of portables - let alone from Apple. No 3rd party solutions solve this isssue.
georgethomas
Apr 5, 09:17 PM
well it is a part of marketing ad gone wrong. Nevertheless, it was creative though! Toyota should be applaud for creativity and humbleness to remove the ad in order to maintain the relationship.
MorphingDragon
Apr 22, 05:09 PM
The server market is the backbone of the business market. Macs will be niche in enterprise as long as the backbone isn't there, and stronger than last time.
I'm going to have to disagree with that. Apple can be a great contender in the enterprise market without even touching server space.
There's plenty of client side areas Apple can compete in. God knows any of the current "Enterprise" companies aren't going to deliver a well polished client side, especially in the Mobile space.
If you need a "Certified Engineer" and $10k worth of training to set up your software, you're doing something wrong.
I'm going to have to disagree with that. Apple can be a great contender in the enterprise market without even touching server space.
There's plenty of client side areas Apple can compete in. God knows any of the current "Enterprise" companies aren't going to deliver a well polished client side, especially in the Mobile space.
If you need a "Certified Engineer" and $10k worth of training to set up your software, you're doing something wrong.
Michael383
Mar 30, 04:10 AM
This must be the number 1 concern on all of Japans minds right now... How will everyone survive without an ipod.
!
With all the devastation in Japan I think I could wait for an Ipod battery.
!
With all the devastation in Japan I think I could wait for an Ipod battery.
Nuc
Jul 21, 02:08 PM
It would be nice if they released the MBP before WWDC so that I can take advantage of the tax free holiday and the student discount here in NC...
Nuc
Nuc
gavers
Mar 31, 09:21 AM
They sold well over 1 million desktops/workstation units last quarter and will surpass that quite handily this quarter.
Over 4 million.
Source: http://www.apple.com/pr/library/2011/01/18results.html
Over 4 million.
Source: http://www.apple.com/pr/library/2011/01/18results.html
rdrr
Sep 15, 05:34 PM
... With MacBook Pros finally coming with core 2 duo the focus will move back to the original problem...HEAT!!. I don't even know what they could do to solve the issue with the heat but everyone would be smart to invest in those notebook cooling pads because if Apple does nothing...these notebooks will be sizzlin'.
-Jeremy
Aye, and I have noticed that Apple was very smart to market their line as notebooks rather than laptops. A notebook you put on a table and have less of a chance of getting another "McDonald's hot coffee burns lap" suit. :eek:
***Waiting for the "Caution: This notebook may burn you lap" warning sticker***
-Jeremy
Aye, and I have noticed that Apple was very smart to market their line as notebooks rather than laptops. A notebook you put on a table and have less of a chance of getting another "McDonald's hot coffee burns lap" suit. :eek:
***Waiting for the "Caution: This notebook may burn you lap" warning sticker***
beany boy
Apr 20, 07:13 AM
All I am thinking about after this news is the release date of the Iphone 6.
philbeeney
Apr 9, 07:39 PM
My Scientific calculator says 2.
zoran
Aug 2, 03:39 PM
How can we get a hold of that keynote that Macrummors said will cover?
Chupa Chupa
Mar 28, 09:54 AM
Makes sense if Apple wants 10.7 and iOS5 to be the focus. Also gives a little more life to the VZW iPhone 4 (fewer bitter customers, even if caused by their own impatience). Finally, while the fall is usually iPod update time, let's face it, iPod updates are getting kinda boring. A new iPhone 5 in Sept would def be more buzzworthy. Then Apple gets back to the summer iPhone releases w/ the iPhone (6) LTE.